• about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • Zero Parades: For Dead Spies (2026)
  • Shootball, in Meta Horizon Worlds (2024)
  • Tren, in Dreams (2023)
  • The Siege and The Sandfox (2025)
  • quality assurance
  • Assemble With Care (2019)
  • university projects
  • Designing a Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
erin.earth
Designer
  • about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • Zero Parades: For Dead Spies (2026)
  • Shootball, in Meta Horizon Worlds (2024)
  • Tren, in Dreams (2023)
  • The Siege and The Sandfox (2025)
  • quality assurance
  • Assemble With Care (2019)
  • university projects
  • Designing a Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
Zero Parades: For Dead Spies (2026)
Level Design, Game Design
Dreams, Miro, Jira
Shootball, in Meta Horizon Worlds (2024)
Level Design, Game Design
Dreams, Miro, Jira
Tren, in Dreams (2023)
Level Design, Game Design
Dreams, Miro, Jira
The Siege and The Sandfox (2025)
Level Design, Game Design
Unreal Engine 4, Photoshop, Jira
© Erin Louise Harrison, 2025