• about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • ZERO PARADES: For Dead Spies @ ZA/UM Studio
  • Tren @ Media Molecule | PlayStation Studios
  • The Siege and The Sandfox @ Cardboard Sword
  • quality assurance
  • Assemble With Care @ Ustwo Games
  • university game projects
  • Designing a Sci-Fi Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Writing the GDD for a Sci-Fi 2.5D Narrative Game
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
  • Producing an Editorial on YouTuber, Nissa Ryan
  • Formatting Magma Design's Newsletter
Writing ↗
erin.earth
Designer & Writer
  • about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • ZERO PARADES: For Dead Spies @ ZA/UM Studio
  • Tren @ Media Molecule | PlayStation Studios
  • The Siege and The Sandfox @ Cardboard Sword
  • quality assurance
  • Assemble With Care @ Ustwo Games
  • university game projects
  • Designing a Sci-Fi Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Writing the GDD for a Sci-Fi 2.5D Narrative Game
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
  • Producing an Editorial on YouTuber, Nissa Ryan
  • Formatting Magma Design's Newsletter
Writing ↗
ZERO PARADES: For Dead Spies @ ZA/UM Studio
a story-rich narrative centric espionage RPG for PC, coming in 2026!
Level Design and Game Design
using Unity, game scripting and narrative scripting tools
Tren @ Media Molecule | PlayStation Studios
parkour puzzle platformer for Dreams on PS4, released in 2023
Level Design, Game Design and User Testing
using Dreams game creation tools, Miro and GSuite
The Siege and The Sandfox @ Cardboard Sword
2D stealth-metroidvania for PC, released in 2025
Level Design and Game Design
using custom Unreal Engine 4 tools, Photoshop and GSuite
© Erin Louise Harrison, 2025