• about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • Zero Parades: For Dead Spies
  • Tren
  • The Siege and The Sandfox
  • quality assurance
  • Assemble With Care
  • university game projects
  • Designing a Sci-Fi Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Writing the GDD for a Sci-Fi 2.5D Narrative Game
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
  • Producing an Editorial on YouTuber, Nissa Ryan
  • Formatting Magma Design's Newsletter
Writing ↗
erin.earth
Designer & Writer
  • about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • Zero Parades: For Dead Spies
  • Tren
  • The Siege and The Sandfox
  • quality assurance
  • Assemble With Care
  • university game projects
  • Designing a Sci-Fi Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Writing the GDD for a Sci-Fi 2.5D Narrative Game
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
  • Producing an Editorial on YouTuber, Nissa Ryan
  • Formatting Magma Design's Newsletter
Writing ↗

Writing the GDD for a Sci-Fi 2.5D Narrative Game

Game Design, University Project
Google Docs

Early on in the project, I compiled a GDD to track the story, design and mechanic choices for Novem. Due to a lack of time post-COVID, we decided to cut a lot of the story and focus on developing aesthetics.

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© Erin Louise Harrison, 2025