• about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • ZERO PARADES: For Dead Spies @ ZA/UM Studio
  • Tren @ Media Molecule | PlayStation Studios
  • The Siege and The Sandfox @ Cardboard Sword
  • quality assurance
  • Assemble With Care @ Ustwo Games
  • university game projects
  • Designing a Sci-Fi Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Writing the GDD for a Sci-Fi 2.5D Narrative Game
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
  • Producing an Editorial on YouTuber, Nissa Ryan
  • Formatting Magma Design's Newsletter
Writing ↗
erin.earth
Designer & Writer
  • about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • ZERO PARADES: For Dead Spies @ ZA/UM Studio
  • Tren @ Media Molecule | PlayStation Studios
  • The Siege and The Sandfox @ Cardboard Sword
  • quality assurance
  • Assemble With Care @ Ustwo Games
  • university game projects
  • Designing a Sci-Fi Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Writing the GDD for a Sci-Fi 2.5D Narrative Game
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
  • Producing an Editorial on YouTuber, Nissa Ryan
  • Formatting Magma Design's Newsletter
Writing ↗
Assemble With Care @ Ustwo Games
During the summer between my undergrad and postgrad, I interned at Ustwo Games, working QA with the Assemble With Care team. This role earned me my first credit on a published video game!
Quality Assurance and Play Testing
using Jira and Google Sheets
© Erin Louise Harrison, 2025