Blocking out a basic path using the tileset
Redesigning the path so the shapes are clearer and intent is more legible
Widening the top path, and making sure I was quality checking my work so I was following the correct design for shapes such as the arches
The final version of this maze-like space with the interactables in
For this area, I was asked to update the existing blockout and lead the player upward as well as teach them about floating along geysers
In this area, the player is sneaking into a locked off area that has heavy patrol from enemies, so there had to be lots of ways for entry and methods for stealth - I set up the navigation for the patrolling enemies and interactables
I updated the Palace Gardens with an updated blockout that made use of the trellis so the player could climb around enemies to hide and flee
How the trellises look in the game!