The Siege and The Sandfox is a 2D stealth metroidvania with parkour platforming made for PC. This was my first job as a Level Designer in the games industry, and I had the pleasure to work with a small indie team who mentored me in my design skills.
My primary work was designing 2D levels in UE4 using custom tools which allowed me to design blockout levels using a tileset. However, I also wrote documentation about ability tutorialisation and standardising how we use interactables like pressure plates, as well as conducted research on similar games maps and created a report on my findings.
Blocking Out new Levels Using a 2D Tileset

Blocking out a basic path using the tileset

Redesigning the path so the shapes are clearer and intent is more legible

Widening the top path, and making sure I was quality checking my work so I was following the correct design for shapes such as the arches

The final version of this maze-like space with the interactables in

Scripting and tweaking the timing of a toxic gas chase sequence
updating existing blocked out Levels

For this area, I was asked to update the existing blockout and lead the player upward as well as teach them about floating along geysers

In this area, the player is sneaking into a locked off area that has heavy patrol from enemies, so there had to be lots of ways for entry and methods for stealth - I set up the navigation for the patrolling enemies and interactables

I updated the Palace Gardens with an updated blockout that made use of the trellis so the player could climb around enemies to hide and flee

How the trellises look in the game!

Documenting a glide tutorial
Researching maps across metroidvania and open world adventure games
Documenting and standardising how we used pressure plates
Thanks for reading!
Back to Top