Designing a Sci-Fi Futuristic Power Plant
On my masters, I directed our group game project - Novem. My primary task was designing our second level - a sci-fi, futuristic power plant. This involved creating a greybox that allowed for a non-linear path of exploration for a side scroller.
Level Design, 3D Modelling, University Project
Unreal Engine 4, Maya, Photoshop
Building a Simon Stålenhag & Nick Stath Inspired Forest
On my MArt Game Art, my secondary task was to build a forest for our first level, The Outskirts, using foliage assets provided by Synty Studios, hitting narrative beats as the player guided forward to ward the Power Plant. This space was inspired by Simon Stålenhag & Nick Stath artwork.
Level Design, Set Dressing, University Project
Unreal Engine 4, Photoshop
Writing the GDD for a Sci-Fi 2.5D Narrative Game
Early on in the project, I compiled a GDD to track the story, design and mechanic choices for Novem. Due to a lack of time post-COVID, we decided to cut a lot of the story and focus on developing aesthetics.
Game Design, University Project
Google Docs
Creating a Concept Gadget for VR
As a side project, I tried creating a concept gadget for a possible near future VR version of Apex Legends. The challenge was to translate their HUD to the gadget. I edited the VR template blueprint so I could try on the gadget in game.
Game Design, 3D Modelling, WIP, University Project
Unreal Engine 4, Maya, Photoshop, Substance Painter
Puzzles & Journal UI for a VR Escape Room
During my undergrad, I designed half of the puzzles for our VR experience, The Lost City. This included illustrating and modelling a journal equipped to the player to aid them in playing the game.
Game Design, Illustration, 3D Modelling, University Project
Maya, Photoshop, Substance Painter
Studying the Composition of 'The Last Night'
Generating pixelation effects, learning about camera angles and improving my lighting skills in Unreal - all to recreate this scene from Odd Tales' future title, during my second year at university.
Level Design, Game Art, University Project
Unreal Engine 4, Maya, Photoshop