• about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • Zero Parades: For Dead Spies (2026)
  • Shootball, in Meta Horizon Worlds (2024)
  • Tren, in Dreams (2023)
  • The Siege and The Sandfox (2025)
  • quality assurance
  • Assemble With Care (2019)
  • university projects
  • Designing a Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
erin.earth
Designer
  • about me
  • Interviews about Working Class Representation in Games
  • Low Income & Working Class Games Accessibility Essay
  • level design
  • Zero Parades: For Dead Spies (2026)
  • Shootball, in Meta Horizon Worlds (2024)
  • Tren, in Dreams (2023)
  • The Siege and The Sandfox (2025)
  • quality assurance
  • Assemble With Care (2019)
  • university projects
  • Designing a Futuristic Power Plant
  • Building a Simon Stålenhag & Nick Stath Inspired Forest
  • Creating a Concept Gadget for VR
  • Puzzles & Journal UI for a VR Escape Room
  • Studying the Composition of 'The Last Night'
  • print design
  • Designing Conker Magazine's Second Issue
Designing a Futuristic Power Plant
Level Design, 3D Modelling, University Project
Unreal Engine 4, Maya, Photoshop
Building a Simon Stålenhag & Nick Stath Inspired Forest
Level Design, Set Dressing, University Project
Unreal Engine 4, Photoshop
Creating a Concept Gadget for VR
Game Design, 3D Modelling, WIP, University Project
Unreal Engine 4, Maya, Photoshop, Substance Painter
Puzzles & Journal UI for a VR Escape Room
Game Design, Illustration, 3D Modelling
Maya, Photoshop, Substance Painter
Studying the Composition of 'The Last Night'
Level Design, Game Art, University Project
Unreal Engine 4, Maya, Photoshop
© Erin Louise Harrison, 2025