about me
Interviews about Working Class Representation in Games
Low Income & Working Class Games Accessibility Essay
level design
Zero Parades: For Dead Spies (2026)
Shootball, in Meta Horizon Worlds (2024)
Tren, in Dreams (2023)
The Siege and The Sandfox (2025)
quality assurance
Assemble With Care (2019)
university projects
Designing a Futuristic Power Plant
Building a Simon Stålenhag & Nick Stath Inspired Forest
Creating a Concept Gadget for VR
Puzzles & Journal UI for a VR Escape Room
Studying the Composition of 'The Last Night'
print design
Designing Conker Magazine's Second Issue
erin.earth
Designer
about me
Interviews about Working Class Representation in Games
Low Income & Working Class Games Accessibility Essay
level design
Zero Parades: For Dead Spies (2026)
Shootball, in Meta Horizon Worlds (2024)
Tren, in Dreams (2023)
The Siege and The Sandfox (2025)
quality assurance
Assemble With Care (2019)
university projects
Designing a Futuristic Power Plant
Building a Simon Stålenhag & Nick Stath Inspired Forest
Creating a Concept Gadget for VR
Puzzles & Journal UI for a VR Escape Room
Studying the Composition of 'The Last Night'
print design
Designing Conker Magazine's Second Issue
Shootball, in Meta Horizon Worlds (2024)
coming soon!
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