The first question you're always asked is, how did you know you wanted to get into games? I didn't know until I was 16 - I happened to stumble across a YouTube video of a streamer playing The Last of Us. All of a sudden a game and a console worth £££ was free - huge for a working class kid growing up in a low income home.
I spent the summer enthralled with video games, and it became quickly apparent to me that this is where I belonged. Being a teen obsessed with telling stories and crafting with cardboard, soon after achieving my MArt Game Art, I started working in Design.
For over four years, I have worked as a Designer at AAA and indie studios, on console, PC and VR titles. My credits include, Dreams at Media Molecule/PlayStation, and The Siege and the Sandfox at Cardboard Sword - plus current NDA'd projects and studios. My specialism is level design, however I've successfully worked on generalist game, narrative, and UI design tasks too.
Everything I develop has diversity, equity, inclusion in mind. On accessibility into the industry, I penned a video essay, was interviewed by People Make Games, and have spoken on panels at BAFTA, Games Anglia, and internally at Splash Damage. Commissioned by CRC Press, I am writing 'The Pocket Mentor for Level Designers', a guide chronicling how to get into the industry, from first interest in high school to the first year in the job.
Game Credits
🎮 Media Molecule - Level and Game Design
Tren (2023) & DreamsCom (2022) in Dreams
🎮 Cardboard Sword - Level and Game Design
The Siege and The Sandfox (TBA)
🎮 Ustwo Games - Special Thanks, QA
Assemble With Care (2019)
Bonuses!
🔥 Studied MArt Game Art @ Escape Studios
🔥 BAFTA Connect Member
🔥 BAFTA Game Awards Juror '21 & '22 & '24
🔥 BAFTA YGD Awards Juror '21
🎩 + huge lover of Professor Layton ✨
Public Speaking Exp.
⭐ People Make Games, August 2022
Interviewed by Sam Greer for their video, Video Games Are Failing the Working Class, investigating the lack of working class rep in the games industry
⭐ BAFTA Guru, November 2021
Discussed level design on a roundtable, aimed at folks looking to build their first level design portfolio or who are new to their professional practice
⭐ Game Anglia, June 2021
Talked to their Level Up program participants about my journey into games, and how I networked on a budget as a student
⭐ Tentacle Zone, March 2021
Shared about how I got into games, and what grassroots work I'd like to see the industry do to diversify the talent pool
⭐ Splash Damage, October 2020
Spoke at an internal Black History Month event on games industry accessibility for low income and working class people