Hi - I'm Erin, and I love environmental storytelling.

Since 2020, I have worked either as a level designer or generalist designer in the AAA and indie UK games industry, whilst continually advocating for low income and working class representation in games. Currently, I'm manning the level design for ZA/UM Studio's Project: [C4].

Hi - I'm Erin, and I love environmental storytelling.

Since 2020, I have worked either as a level designer or generalist designer in the AAA and indie UK games industry, whilst continually advocating for low income and working class representation in games. Currently, I'm manning the level design for ZA/UM Studio's Project: [C4].

The first question you're always asked is, how did you know you wanted to get into games? I didn't know until I was 16 - I happened to stumble across a YouTube video of a streamer playing The Last of Us. All of a sudden a game and a console worth £££ was free - huge for a working class kid growing up in a low income home.
I spent the summer enthralled with video games, and it became quickly apparent to me that this is where I belonged. Being a teen obsessed with telling stories and crafting with cardboard, soon after achieving my MArt Game Art, I started working in Design.

My experience includes working at both AAA and indie studios, and designing for games across mobile, PC and VR. I've worked on/are working on: Project [C4] at ZA/UM Studio, Dreams at Media Molecule/PlayStation, and The Siege and The Sandfox at Cardboard Sword - plus an NDA'd project and studio where I worked in a contractor position. My specialism is level design, however I've successfully worked on generalist game, narrative, and UI design tasks too. In 2019 and 2020, I also freelanced and interned in QA.

Everything I develop has diversity, equity, inclusion in mind. On accessibility into the industry, I penned a video essay, was interviewed by People Make Games, and have spoken on panels at BAFTA, Games Anglia, and internally at Splash Damage. Commissioned by CRC Press, I am writing 'The Pocket Mentor for Level Designers', a guide chronicling how to get into the industry, from first interest in high school to the first year in the job.

Let's chat work opportunities, panels or books via LinkedIn!
Game Credits
CURRENTLY ON 🎮 Project: [C4]
ZA/UM Studio - Level Design

2023, 2022 🎮 Tren & DreamsCom in Dreams
Media Molecule - Level Design

2019 🎮 Assemble With Care (2019)
Ustwo Games - Special Thanks, QA

TBA 🎮 The Siege and The Sandfox
Cardboard Sword - Level Design

Bonuses!
🔥 Studied MArt Game Art @ Escape Studios

🔥 BAFTA Connect Member

🔥 BAFTA Game Awards Juror '21 & '22 & '24

🔥 BAFTA YGD Awards Juror '21

🎩 + huge lover of Professor Layton ✨
Public Speaking Exp.
People Make Games, August 2022
Interviewed by Sam Greer for their video, Video Games Are Failing the Working Class, investigating the lack of working class rep in the games industry

BAFTA Guru, November 2021
Discussed level design on a roundtable, aimed at folks looking to build their first level design portfolio or who are new to their professional practice

Game Anglia, June 2021
Talked to their Level Up program participants about my journey into games, and how I networked on a budget as a student

Tentacle Zone, March 2021
Shared about how I got into games, and what grassroots work I'd like to see the industry do to diversify the talent pool

Splash Damage, October 2020
Spoke at an internal Black History Month event on games industry accessibility for low income and working class people