Designing in 2D for The Siege and The Sandfox

Level Design and Game Design using UE, Photoshop and Jira

Designing in 2D for The Siege and The Sandfox

Level Design and Game Design using UE, Photoshop and Jira

From August 2020 to October 2021, I worked with the Cardboard Sword team as a Level Designer on their 2D stealth metroidvania game, The Siege and The Sandfox. In Unreal Engine 4, I built and designed 2D levels, and scripted and implemented gameplay; I am so excited to share my work in the future once the game is released.